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VR&ARVR&AR
举办周期
1年1届
展览面积
2.0万
展商数量
300家
观众数量
3.0万人
规模度
专业度
评价度
观众度
市场度
VR&AR展会介绍
The Guangzhou Asia VR&AR Exhibition (VR&AR) is the largest VR&AR exhibition with global coverage. The exhibition has achieved good results and responses, integrating and creating a first-class business exchange trading platform within the industry, radiating from Guangzhou to all of Asia.
The Guangzhou Asia VR&AR Exhibition (VR&AR) had an exhibition area of 20,000 square meters last session, with participation from 300 companies and attendance reaching 30,000 people. Professional buyers and visitors at the exhibition discovered innovative, commercially valuable, practically implementable, and industry-applicable VR&AR cutting-edge technologies and products, marking a significant leap from purely entertainment-oriented content in the past. They introduced multimedia applications, large space positioning systems, film production, holographic display systems, AI exhibitions, and other novel exhibitors, setting new highs for the diversity of exhibitors, the number of applications, and the implementation plans.
Notable participating companies include JD.com, HTC, Da Peng VR, Youyou Technology, 51VR, Modoker, Hejin Technology, Fold Space, Gude Games,佳玛Hong Kong Jiamax, Yingdong Power, Xiuchuang Technology, Xuanjing Digital, Quan Yinghui, Longcheng Electronics, Liudu Image, Transmission Technology, and Shangpu Animation, among others, leading enterprises in the VR and AR industries, promoting new blueprints for economic development in the VR and AR industries and win-win development.
展商/电子会刊
VR&AR
¥0.00
VR&AR展品范围
VR/AR Hardware Equipment: Display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, other trackers, etc.
VR/AR System Equipment: Immersive virtual reality systems, desktop virtual reality systems, augmented virtual reality systems, visual perception devices, auditory perception devices, tactile feedback devices, information processing systems, etc.
VR/AR Technologies: Stereoscopic display technology, environment modeling technology, real-time rendering technology with true-to-life graphics, three-dimensional virtual sound technology, real-time dynamic rendering technology for visual effects, natural human-machine interaction technology, sensing technology, physical simulation technology, three-dimensional hyper-realistic technology, real-time collision detection technology, etc.
VR/AR Production Equipment and Components: VR systems, supercomputers, displays, micro projectors, video processing chips, micro projector components, sensors, cameras, optical lenses, display screens, etc.
VR/AR Software: Modeling tool software, development tool software, cult3D technology, VRML virtual reality modeling language, panoramic technology, etc.
VR/AR Games: VR amusement parks, VR experiences, VR tourism, VR/AR driving, VR modeling games, VR shooting games, digital cinemas, digital films, interactive multimedia, body sensing interaction, 3D projection, spherical cinema, 360-degree holographic projection, five-dimensional cinema, VR films, VR theme parks, VR racing, VR dancing, VR escape rooms, VR二次元二次元, etc. (All content in this article is copyrighted by BeyondExpo. Unauthorized forwarding is prohibited.)
VR/AR Safety Education Series: Earthquake escape (school scene/family scene), fire escape (school scene/subway scene/family scene/office scene/hotel scene/library scene/dormitory scene/school bus scene/high-rise scene), legal education module (drunk driving experience/drug prevention experience), emergency response (oil pan fire/stove fire/gas leakage/electromagnetic stove fire), traffic safety (pedestrians/non-motorized vehicles/taking the bus/traffic sign recognition), self-natural disasters (heavy rain avoidance/mudslide avoidance/earthquake and typhoon avoidance/dust storm avoidance), simulated fire extinguishing (ten scenarios fire extinguisher training), large urban avoidance (urban ruins scene), VR Party Building, VR Red Tourism, etc.
VR/AR Education: VR educational research, VR learning terminals, VR teaching systems, VR early childhood education, primary/secondary/high school K12 grades, intelligent voice teaching, multi-person large-space courses, VR super classrooms, VR maker experience and solutions, future classroom solutions, VR super practical training, VR career experience solutions, etc.
VR/AR Home Furnishings Real Estate: VR stores, 720° family home decoration experience, VR panoramic scanning, VR home improvement exhibition sales system, VR泛家居furniture, big data VR cloud service platform, shopping guide VR/AR interaction, three-dimensional panoramic virtual, etc.
VR/AR Application Solutions: Automotive manufacturing, equipment manufacturing, aerospace, defense military, medical health, energy engineering, smart cities, smart education, smart tourism, life, etc.
Black Technology: 3D scanning, air imaging, holographic interactive devices, mind-controlled drones, mind-controlled racing cars, 3D interactive projection, artificial intelligence, visual creative services, black technology software, naked-eye 3D, etc.
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